

People out there can't wait to see what only YOU are able to create. You care about what you create and want to be appreciated.

Same goes for the new editors, or the ones who are starting to improve now they all struggle to get noticed lately for how the community is flopping, even when giving all the love for those edits.

Although the editors who already gained over 15-20k followers months ago can do any type of edit - short, long, simple - and still get the same attention, but a small creator posting the most creative, smooth, well done sh1t, spending hours on it, will always struggle to get the DESERVED attention more or less. TikTok video from 𝐀𝐒𝐓𝐄𝐑𝐈𝐍 ✰ "#KIRI & #NEYTIRI | hoping I'm the first to edit these scenes 🤭 Unusual caption ahead: It's honestly sad to see so many talented, underrated small creators struggling to get seen lately, because of how the edits of the community are flopping in general. More cute moots I wanted to tag: #avataredit #avatarthewayofwater #jakesully #avatar2Ħ.1K Likes, 119 Comments. If you're passionate about what you do, keep going, do it for the ones who stick with you. Usually the car is only seemingly lost though, with the save editor you can set the car to be at the map you left from (before it disappeared), and it should show up again (as long as the Gvar 633 value is still correct for that location).#KIRI & #NEYTIRI | hoping I'm the first to edit these scenes 🤭 Unusual caption ahead: It's honestly sad to see so many talented, underrated small creators struggling to get seen lately, because of how the edits of the community are flopping in general.
#Fallout 2 car update#
If Gvar 633 is not 0 the map you arrive to will fail to update to it's placement tile and instead use the one from the map you last came from, which will often lead to the car failing to be be placed. The reason it works for random encounters but not static locations I believe, is that the random encounter map scripts reset Gvar 633 CAR_PLACED_TILE to 0 on map exit, while normal map scripts do not (because normally the engine handles that). Basically a safeguard against losing the car out in the desert, which is a bit ironic in this case. I believe that means that you came with the car and that you will therefore automatically leave with the car. On the Save.dat wiki page it would be in the unknown section just before "Number of the map the car is on."(Should be area number from city.txt the car is at). If you save the game and look at save.dat in a hex editor, you will find that 0x23 in Function 19 gets set to 01. It looks like entering that way gets treated the same as a random encounter (and probably forced encounter too). Weird, I've never seen this, but then I don't use town/world button button either.
